07.09.2019
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As a 95% just tank participant, its absolutely absurd that players are allowed to just capture one point and perish after that spawn in a plane, or play poorly in their tanks when just hop in a aircraft with some bombs and be an unstoppable push of nature. Last match up i worked well my♥♥♥♥♥óff in my SU100Y and Sherman Meters4A2 to save the video game with us being focused the whole game, knocking out 4 tanks with the SU and 3 with the sherman but we lose because some flyboys who do♥♥♥♥♥♥poor in their tanks are usually allowed to master over the chart and fall bombs, killing 9 tanks between them, having a grand total of 1 get rid of between them when they created in their plane. Planes need to be nerfed, how many per team needs to be arranged, or at least bombs need to be nerfed. I discover it utterly ridiculous that people are essentially rewarded for not playing tanks in the video game setting about enjoying your tanks.Many tanks have got very little to no means that of protecting themselves, installed MGs and turreted MGs are usually realistically useless against somebody who drops a bomb on them and are already 500 metres or so aside by the time you actually realize what occurred. In the meantime, planes are really just vulernable to other planes, or AA, which people really only play becauseA. They wish to cover quick after that get into a planeB. They possess nothing left to playI enjoy neither planes nór AA because unIike AA tanks are useful, and i decline to contribute to the complete ♥♥♥♥♥♥♥testosterone levels that will be airplane in terrain battles and i find it relatively inferiating that participants can enjoy badly in their actual ground units but simply spawn in planes and suddenly are usually at the best of the graphs while individuals who are usually actually enjoying their tanks, operating to catch factors and whatnot, are just easily wiped with impunity by an aerial hands of lord.

First away, git gud.' 'Most tanks have got extremely little to no methods of protecting themselves, installed MGs and turreted MGs are realistically useless against someone who drops a explosive device on them and are usually currently 500 metres or so away' I have got put countless of planes on fireplace, or preliminary sniped them by shooting at thém with my commandérs weapon, the american 50. Works great for that, therefore does the european 14.5 and the german 7.7 rattlesnake also does the work well.'

Originally posted by:Im joyful to have bomb droped on me, those Operating-system rocket are total Bull crap compared to that, bomb at minimum provide you some opportunity to escapePast 37 video game its become nothing but killed by rockets I'michael not really one to complain much about airplane in tank battIes, but it will be beginning to get to me, especially the rockets. I wear't have an concern playing SPAA, but whén my tank is used out within 2-3 a few minutes and I was trapped in SPAA the relaxation of the game, I start to get anoyed.Being pressured to reduce and lower BR'beds every day I sense. Originally submitted by.but whén my tank is definitely taken out within 2-3 mins and I am stuck in SPAA the sleep of the sport, I begin to get anoyed.This is usually very irritating. Airplane with ordinance should price more to spáwn in, and/ór end up being restricted from use within the first 5 minutes of the video game.I dislike it when somebody spawns in a vehicle, caps a stage and after that suddenly offers an Advertisement-2 or an Su-6 fairly much instantly, which can be even more than able of bumping out half your team in one soar out.

War Thunder beginner’s guide: tips and tricks for tank battles Making the transition from a tank novice to a veritable Sherman is a long-winded and treacherous route without proper guidance. War Thunder is divided into three main game modes for ground, air, and naval forces. This includes arcade, realistic, and simulator. In ground arcade, air forces are accessible for a short period. For ground realistic, the player can use tanks, planes, and helicopters. In air battles, the battles are strictly air forces without helicopters.

I believe that's oné of the biggest issues in GF apart from the 6.7 range. People simply get a lighting and fast vehicle, cap, J out, and spawn in a completely loaded attacker or bomber. Also worse when your team is nevertheless relocating as a team and they topple out a great bit of the team.It would most likely be very best to either increase SP for plane, especially attackers, or reduce the quantity of SP given for a cap. Either way, I perform believe something demands to become accomplished about it.

Plane are always heading to end up being crowded out against tanks. It'beds just their nature. It'h why atmosphere power is so important in any combat in the real world.An airplane provides the ability to take flight in, hit a focus on and soar out with little risk being posed to it from the ground. A strike aircrafts greatest threat is certainly another plane. SPAA can become avoided and also after that the number of individuals actually enjoying AA is certainly usually restricted. I imply, I put on't enjoy tanks to perform as AA and shoot down planes, I play tanks to perform as a tank and combat various other tanks.

However I am forced to offer with airplane too so I reluctantly provide an AA vehicle.You're kidding yourself if you believe planes are usually well balanced against tanks. It'beds just how planes are, it'beds why planes are usually utilized. Initially posted simply by:First away, git gud.' 'Many tanks have very little to no methods of defending themselves, mounted MGs and turreted MGs are realistically worthless against someone who drops a bomb on them and are usually already 500 metres or therefore apart' I have put countless of planes on fire, or preliminary sniped them by shooting at thém with my commandérs gun, the united states 50.

Functions excellent for that, so does the russian 14.5 and the german 7.7 rattlesnake furthermore will the work nicely.'